Eventually-decentralized project hosting and management platform
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Local.hs
{- This file is part of Vervis.
-
- Written in 2016 by fr33domlover <fr33domlover@riseup.net>.
-
- ♡ Copying is an act of love. Please copy, reuse and share.
-
- The author(s) have dedicated all copyright and related and neighboring
- rights to this software to the public domain worldwide. This software is
- distributed without any warranty.
-
- You should have received a copy of the CC0 Public Domain Dedication along
- with this software. If not, see
- <http://creativecommons.org/publicdomain/zero/1.0/>.
-}
-- | Utilities for conversion between 'Text' and UTF8-encoded 'ByteString'
module Data.Text.UTF8.Local
( encode
, decodeStrict
, decodeLenient
, encodeFilename
, encodeSource
, decodeFilename
, decodeSource
)
where
import Prelude ()
import Data.ByteString (ByteString)
import Data.Text (Text)
import qualified Data.Text.Encoding as TE
import qualified Data.Text.Encoding.Error as TEE
encode :: Text -> ByteString
encode = TE.encodeUtf8
decodeStrict :: ByteString -> Text
decodeStrict = TE.decodeUtf8With TEE.strictDecode
decodeLenient :: ByteString -> Text
decodeLenient = TE.decodeUtf8With TEE.lenientDecode
-- | Encode text in a way appropriate for filenames. This is simply set to
-- 'encode'.
encodeFilename :: Text -> ByteString
encodeFilename = encode
-- | Encode text in a way appropriate for source content. This is simply set to
-- 'encode'.
encodeSource :: Text -> ByteString
encodeSource = encode
-- | Decode text in a way appropriate for filenames. Since these names may be
-- used for reading and writing to the file system, errors here must not be
-- ignored, therefore the conversion is strict.
decodeFilename :: ByteString -> Text
decodeFilename = decodeStrict
-- | Encode text in a way appropriate for source content. Even in the case of
-- an encoding error, the application shouldn't fail. It should still display
-- the content, so that the valid parts are visible and the error too is
-- visible to the user. Therefore the conversion is lenient.
decodeSource :: ByteString -> Text
decodeSource = decodeLenient
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