A mirror of SoundHelix, the software MadHelix is based on.
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- soundhelix-0.0.2
- soundhelix-0.0.3
- soundhelix-0.0.4
- soundhelix-0.0.5
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- soundhelix-0.3
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soundhelix-0.0.5
:: examples
/
SoundHelix-Piano.xml
<?xml version="1.0"?>
<SoundHelix version="0.0.4.3+" xmlns:xi="http://www.w3.org/2001/XInclude">
<xi:include href="../includes/Standard-SongNameEngine.xml"/>
<structure>
<bars><random min="80" max="128" step="16"/></bars>
<beatsPerBar>4</beatsPerBar>
<ticksPerBeat>4</ticksPerBeat>
</structure>
<xi:include href="../includes/Standard-HarmonyEngine.xml"/>
<arrangementEngine class="SimpleArrangementEngine">
<maxIterations>200000</maxIterations>
<minActivityCount>3</minActivityCount>
<maxActivityCount>8</maxActivityCount>
<maxActivityChangeCount>2</maxActivityChangeCount>
<startActivityCounts><random list="1,2,3,4|1,2,3,4,5"/></startActivityCounts>
<stopActivityCounts><random list="2,1|3,2|4,3,2"/></stopActivityCounts>
<activityVector name="accomp">
<stopShift>-2</stopShift>
</activityVector>
<activityVector name="arpeggio">
</activityVector>
<activityVector name="melody">
<startAfterSection>3</startAfterSection>
<stopBeforeSection>1</stopBeforeSection>
<stopShift>-3</stopShift>
</activityVector>
<activityVector name="base_and_snare">
<startAfterSection>0</startAfterSection>
<stopBeforeSection>0</stopBeforeSection>
<minActive>50</minActive>
<maxActive>85</maxActive>
</activityVector>
<activityVector name="hihat">
<startAfterSection>0</startAfterSection>
<stopBeforeSection>0</stopBeforeSection>
</activityVector>
<activityVector name="pad"/>
<activityVector name="bass">
<startAfterSection>0</startAfterSection>
</activityVector>
<activityVector name="randombass">
<startAfterSection>1</startAfterSection>
<stopBeforeSection>0</stopBeforeSection>
</activityVector>
<activityVector name="plonk"/>
<activityVector name="chord"/>
<track>
<instrument>arpeggio</instrument>
<transposition>-12</transposition>
<sequenceEngine class="MultiPatternSequenceEngine">
<obeyChordSubtype>true</obeyChordSubtype>
<patternEngines>
<patternEngine class="StringPatternEngine">
<string>-/6,4/2</string>
</patternEngine>
<patternEngine class="StringPatternEngine">
<string>-/4,3/4</string>
</patternEngine>
<patternEngine class="StringPatternEngine">
<string>-/2,2/6</string>
</patternEngine>
<patternEngine class="StringPatternEngine">
<string>0/8</string>
</patternEngine>
</patternEngines>
<patternEngines>
<patternEngine class="StringPatternEngine">
<string>2/8</string>
</patternEngine>
<patternEngine class="StringPatternEngine">
<string>-/2,0/6</string>
</patternEngine>
<patternEngine class="StringPatternEngine">
<string>-/4,1/4</string>
</patternEngine>
<patternEngine class="StringPatternEngine">
<string>-/6,0/2</string>
</patternEngine>
</patternEngines>
<patternEngines>
<patternEngine class="StringPatternEngine">
<string>3/8</string>
</patternEngine>
<patternEngine class="StringPatternEngine">
<string>-/2,1/6</string>
</patternEngine>
<patternEngine class="StringPatternEngine">
<string>-/4,2/4</string>
</patternEngine>
<patternEngine class="StringPatternEngine">
<string>-/6,0/2</string>
</patternEngine>
</patternEngines>
</sequenceEngine>
<activityVector>arpeggio</activityVector>
</track>
<track>
<instrument>accomp</instrument>
<transposition>-24</transposition>
<sequenceEngine class="MultiPatternSequenceEngine">
<patternEngines>
<patternEngine class="StringPatternEngine">
<string>-,-,-,-,5,-,-,-,-,-,-,-,5,-,-,-</string>
</patternEngine>
<patternEngine class="StringPatternEngine">
<string>-,-,-,-,4,-,-,-,-,-,-,-,4,-,-,-</string>
</patternEngine>
<patternEngine class="StringPatternEngine">
<string>-,-,-,-,3,-,-,-,-,-,-,-,3,-,-,-</string>
</patternEngine>
<patternEngine class="StringPatternEngine">
<string>0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,+,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-1,+</string>
</patternEngine>
</patternEngines>
</sequenceEngine>
<activityVector>accomp</activityVector>
</track>
<!-- <track>
<instrument>chord</instrument>
<sequenceEngine class="ChordSequenceEngine">
<patternEngine class="StringPatternEngine">
<string>-,-,0,-</string>
</patternEngine>
</sequenceEngine>
<activityVector>chord</activityVector>
</track> -->
<track>
<instrument>melody</instrument>
<transposition>12</transposition>
<sequenceEngine class="MelodySequenceEngine">
<patternEngine class="RandomPatternEngine">
<patternTicks>16</patternTicks>
<patternString><random list="A1,A2,A1,A3,A1,A2,A1,B1"/></patternString>
<noteProbability>75</noteProbability>
<legatoProbability>0</legatoProbability>
<minVelocity>32767</minVelocity>
<maxVelocity>32767</maxVelocity>
<minActiveTicks>7</minActiveTicks>
<maxActiveTicks>13</maxActiveTicks>
<offsets>0,0,0,0,0,0,+,+</offsets>
<noteLengths>2,2,2,3,2,2,2,1,2</noteLengths>
<pauseLengths>2,2,2,2,1,2</pauseLengths>
<pitchVelocityCorrelation>100</pitchVelocityCorrelation>
<velocityExponent>3</velocityExponent>
</patternEngine>
</sequenceEngine>
<activityVector>melody</activityVector>
</track>
<track>
<instrument>percussion</instrument>
<sequenceEngine class="DrumSequenceEngine">
<pattern>
<pitch>36</pitch>
<patternEngine class="StringPatternEngine">
<string><random list="0,-,-,0,-,-,-,0,-,-,0,-,-,-,-,-|0,-,-,-,-,-,-,0,-,-,0,-,-,-,-,-,0,-,-,-,-,-,-,0,-,-,0,-,-,0,-,-,0,-,-,-,-,-,-,0,-,-,0,-,-,-,-,-,0,-,-,-,-,-,-,0,-,-,0,-,-,0,-,0|0,-,0,-,-,-,-,-,-,-,0,-,-,-,0,-,0,-,0,-,-,-,-,-,-,-,-,0,-,-,0,-"/></string>
</patternEngine>
</pattern>
<pattern>
<pitch>38</pitch>
<patternEngine class="StringPatternEngine">
<string><random list="-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,0,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,0,-,0,-,-,0,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,0,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,0,-,0,-,0,0|-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,0,0,-,0,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,0,-,-,0,-,-,-|-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,0|-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,0,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,0,-,-,0,-,0,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,0,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,0,-,-,0,-,0,0,"/></string>
</patternEngine>
</pattern>
<pattern>
<pitch>42</pitch>
<patternEngine class="StringPatternEngine">
<string><random list="0:26000,-,-,-|0:26000,0:26000,-,-|0:26000,-,-,-,0:26000,-,-,-,0:26000,-,-,-,0:26000,0:26000,-,-"/></string>
</patternEngine>
</pattern>
<pattern>
<pitch>46</pitch>
<patternEngine class="StringPatternEngine">
<string>-,-,0:20000,-</string>
</patternEngine>
</pattern>
<conditionalPattern>
<target>1</target>
<condition>0--->1---</condition>
<mode>replace</mode>
<probability>40</probability>
<patternEngine class="StringPatternEngine">
<string><random list="0:6,0:32,0:89,0:182,0:317,0:499,0:734,0:1024,0:1375,0:1789,0:2271,0:2822,0:3447,0:4149,0:4930,0:5793,0:6741,0:7776,0:8901,0:10119,0:11432,0:12842,0:14351,0:15962,0:17677,0:19498,0:21427,0:23467,0:25618,0:27884,0:30266,0:32767|0:1,0:6,0:16,0:32,0:56,0:89,0:130,0:182,0:243,0:317,0:402,0:499,0:610,0:734,0:872,0:1024,0:1192,0:1375,0:1574,0:1789,0:2021,0:2271,0:2537,0:2822,0:3125,0:3447,0:3788,0:4149,0:4529,0:4930,0:5351,0:5793,0:6256,0:6741,0:7247,0:7776,0:8327,0:8901,0:9499,0:10119,0:10763,0:11432,0:12124,0:12842,0:13584,0:14351,0:15144,0:15962,0:16806,0:17677,0:18574,0:19498,0:20449,0:21427,0:22433,0:23467,0:24528,0:25618,0:26737,0:27884,0:29061,0:30266,0:31502,0:32767|0:1,0:1,0:3,0:6,0:10,0:16,0:23,0:32,0:43,0:56,0:71,0:89,0:108,0:130,0:155,0:182,0:211,0:243,0:279,0:317,0:358,0:402,0:449,0:499,0:553,0:610,0:670,0:734,0:801,0:872,0:946,0:1024,0:1106,0:1192,0:1282,0:1375,0:1472,0:1574,0:1680,0:1789,0:1903,0:2021,0:2144,0:2271,0:2402,0:2537,0:2677,0:2822,0:2971,0:3125,0:3284,0:3447,0:3615,0:3788,0:3966,0:4149,0:4336,0:4529,0:4727,0:4930,0:5138,0:5351,0:5569,0:5793,0:6022,0:6256,0:6496,0:6741,0:6991,0:7247,0:7509,0:7776,0:8049,0:8327,0:8611,0:8901,0:9197,0:9499,0:9806,0:10119,0:10438,0:10763,0:11095,0:11432,0:11775,0:12124,0:12480,0:12842,0:13210,0:13584,0:13964,0:14351,0:14744,0:15144,0:15550,0:15962,0:16381,0:16806,0:17238,0:17677,0:18122,0:18574,0:19033,0:19498,0:19970,0:20449,0:20935,0:21427,0:21927,0:22433,0:22946,0:23467,0:23994,0:24528,0:25070,0:25618,0:26174,0:26737,0:27307,0:27884,0:28469,0:29061,0:29660,0:30266,0:30880,0:31502,0:32130,0:32767"/></string>
</patternEngine>
</conditionalPattern>
<conditionalPattern>
<target>0</target>
<condition>1--->0---</condition>
<mode>add</mode>
<probability>40</probability>
<patternEngine class="StringPatternEngine">
<string><random list="0,0,0,0|0,0,0,0,0,0,0,0"/></string>
</patternEngine>
</conditionalPattern>
</sequenceEngine>
<activityVector>base_and_snare</activityVector>
<activityVector>base_and_snare</activityVector>
<activityVector>hihat</activityVector>
<activityVector>hihat</activityVector>
</track>
<track>
<instrument>pad</instrument>
<sequenceEngine class="PadSequenceEngine">
<offsets>0,1,2</offsets>
<velocity>12000</velocity>
</sequenceEngine>
<activityVector>pad</activityVector>
</track>
<track>
<transposition>-24</transposition>
<instrument>bass</instrument>
<sequenceEngine class="PatternSequenceEngine">
<patternEngine class="StringPatternEngine">
<string>0,-,-,-,0,-,-,0,-,-,0,-,-,-1,-,-,0,-,-,-,0,-,-,0,-,-,0,-,-,-,+,-,0,-,-,-,0,-,-,0,-,-,0,-,-,-1,-,-,0,-,-,-,0,-,-,0,-,0,-,-,0,-,+,-</string>
<string>0,-,-,0,-,-,0,2,0,-,-,0,-,-,-1,-,0,-,-,0,-,-,0,2,0,-,-,0,-,-,-1,-,0,-,-,0,-,-,0,2,0,-,-,0,-,-,-1,-,0,-,-,0,-,-,0,2,0,-,-,0,-,-,1,-</string>
<string>0,-,0,-,0,-,-,0,-,0,-,0,0,-,+,-</string>
<string>0,-,-,-,0,-,-,-,0,-,-,0,-,-,+,-,0,-,-,-,0,-,-,0,-,-,0,-,-,0,+,-,0,-,-,-,0,-,-,-,0,-,-,0,-,-,+,-,0,-,-,-,0,-,-,0,-,-,0,-,0,-,+,-</string>
<string>-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,+,-</string>
<string>0,-,-,-,0,-,-,-,0,-,-,0,-,-,0,-,0,-,-,-,0,-,-,-,0,-,-,2,-,-,+,-,0,-,-,-,0,-,-,-,0,-,-,0,-,-,0,-,0,-,-,-,0,-,-,-,0,-,-,0,-,-,+,-</string>
<string>0,-,-,3,-,-,0,-,1,-,-,0,-,-,3,-,0,-,-,3,-,-,0,-,1,-,-,0,-,2,1,-</string>
</patternEngine>
</sequenceEngine>
<activityVector>bass</activityVector>
</track>
<track>
<transposition>-36</transposition>
<instrument>randombass</instrument>
<sequenceEngine class="PatternSequenceEngine">
<patternEngine class="RandomPatternEngine">
<patternTicks>16</patternTicks>
<patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,A4"/></patternString>
<noteProbability>75</noteProbability>
<legatoProbability>0</legatoProbability>
<minVelocity>32767</minVelocity>
<maxVelocity>32767</maxVelocity>
<minActiveTicks>8</minActiveTicks>
<maxActiveTicks>15</maxActiveTicks>
<offsets>0,0,0,2,3,0,0,0</offsets>
<noteLengths>1,2,3,2</noteLengths>
<pauseLengths>1,2</pauseLengths>
<pitchVelocityCorrelation>100</pitchVelocityCorrelation>
<velocityExponent>3</velocityExponent>
</patternEngine>
</sequenceEngine>
<activityVector>randombass</activityVector>
</track>
<!-- <track>
<transposition>0</transposition>
<instrument>plonk</instrument>
<sequenceEngine class="PatternSequenceEngine">
<patternEngine class="RandomPatternEngine">
<patternTicks>8</patternTicks>
<patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,A4"/></patternString>
<noteProbability>90</noteProbability>
<legatoProbability>0</legatoProbability>
<minVelocity>28000</minVelocity>
<maxVelocity>28000</maxVelocity>
<minActiveTicks>6</minActiveTicks>
<maxActiveTicks>8</maxActiveTicks>
<offsets>0,1,2,3,4,5</offsets>
<noteLengths>1</noteLengths>
<pauseLengths>1</pauseLengths>
<pitchVelocityCorrelation>100</pitchVelocityCorrelation>
<velocityExponent>3</velocityExponent>
</patternEngine>
</sequenceEngine>
<activityVector>plonk</activityVector>
</track> -->
</arrangementEngine>
<player class="MidiPlayer">
<bpm><random min="120" max="140" type="normal" variance="7"/></bpm>
<transposition><random min="64" max="68"/></transposition>
<beforePlayWaitTicks>0</beforePlayWaitTicks>
<afterPlayWaitTicks>16</afterPlayWaitTicks>
<groove><random list="100|110,90|115,85|125,75,115,85"/></groove>
<device name="device1" clockSynchronization="true">Microsoft GS Wavetable Synth,Microsoft GS Wavetable SW Synth,Java Sound Synthesizer</device>
<map instrument="arpeggio" device="device1" channel="1" program="1"/>
<map instrument="accomp" device="device1" channel="2" program="1"/>
<map instrument="melody" device="device1" channel="3" program="2"/>
<map instrument="pad" device="device1" channel="4" program="92"/>
<map instrument="bass" device="device1" channel="5" program="40"/>
<map instrument="randombass" device="device1" channel="6" program="40"/>
<!-- <map instrument="plonk" device="device1" channel="7" program="1"/> -->
<map instrument="percussion" device="device1" channel="10"/>
<!-- <map instrument="chord" device="device2" channel="1" program="1"/> -->
<!-- <controllerLFO>
<lfo class="TriangleLFO"/>
<rotationUnit>beat</rotationUnit>
<speed>0.1</speed>
<minimum>0</minimum>
<maximum>16383</maximum>
<controller>pitchBend</controller>
<channel>1</channel>
<device>device1</device>
</controllerLFO> -->
</player>
</SoundHelix>