A mirror of SoundHelix, the software MadHelix is based on.

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soundhelix-0.0.5 :: examples /

SoundHelix-Piano.xml

<?xml version="1.0"?>
<SoundHelix version="0.0.4.3+" xmlns:xi="http://www.w3.org/2001/XInclude">
  <xi:include href="../includes/Standard-SongNameEngine.xml"/>
  <structure>
     <bars><random min="80" max="128" step="16"/></bars> 
     <beatsPerBar>4</beatsPerBar>
     <ticksPerBeat>4</ticksPerBeat>
  </structure>
  <xi:include href="../includes/Standard-HarmonyEngine.xml"/>
  <arrangementEngine class="SimpleArrangementEngine">
    <maxIterations>200000</maxIterations>
    <minActivityCount>3</minActivityCount>
    <maxActivityCount>8</maxActivityCount>
    <maxActivityChangeCount>2</maxActivityChangeCount>
    <startActivityCounts><random list="1,2,3,4|1,2,3,4,5"/></startActivityCounts>
    <stopActivityCounts><random list="2,1|3,2|4,3,2"/></stopActivityCounts>
    <activityVector name="accomp">
      <stopShift>-2</stopShift>
    </activityVector>
    <activityVector name="arpeggio">
    </activityVector>
    <activityVector name="melody">
      <startAfterSection>3</startAfterSection>
      <stopBeforeSection>1</stopBeforeSection>
      <stopShift>-3</stopShift>
    </activityVector>
    <activityVector name="base_and_snare">
      <startAfterSection>0</startAfterSection>
      <stopBeforeSection>0</stopBeforeSection>
      <minActive>50</minActive>
      <maxActive>85</maxActive>
    </activityVector>
    <activityVector name="hihat">
      <startAfterSection>0</startAfterSection>
      <stopBeforeSection>0</stopBeforeSection>
    </activityVector>
    <activityVector name="pad"/>
    <activityVector name="bass">
      <startAfterSection>0</startAfterSection>
    </activityVector>
    <activityVector name="randombass">
      <startAfterSection>1</startAfterSection>
      <stopBeforeSection>0</stopBeforeSection>
    </activityVector>
    <activityVector name="plonk"/>
    <activityVector name="chord"/>

    <track>
      <instrument>arpeggio</instrument>
      <transposition>-12</transposition>
      <sequenceEngine class="MultiPatternSequenceEngine">
  	    <obeyChordSubtype>true</obeyChordSubtype>
		<patternEngines>
		  <patternEngine class="StringPatternEngine">
		    <string>-/6,4/2</string>
		  </patternEngine>
		  <patternEngine class="StringPatternEngine">
		    <string>-/4,3/4</string>
		  </patternEngine>
		  <patternEngine class="StringPatternEngine">
		    <string>-/2,2/6</string>
		  </patternEngine>
		  <patternEngine class="StringPatternEngine">
		    <string>0/8</string>
		  </patternEngine>
		</patternEngines>
		<patternEngines>
		  <patternEngine class="StringPatternEngine">
		    <string>2/8</string>
		  </patternEngine>
		  <patternEngine class="StringPatternEngine">
		    <string>-/2,0/6</string>
		  </patternEngine>
		  <patternEngine class="StringPatternEngine">
		    <string>-/4,1/4</string>
		  </patternEngine>
		  <patternEngine class="StringPatternEngine">
		    <string>-/6,0/2</string>
		  </patternEngine>
		</patternEngines>
		<patternEngines>
		  <patternEngine class="StringPatternEngine">
		    <string>3/8</string>
		  </patternEngine>
		  <patternEngine class="StringPatternEngine">
		    <string>-/2,1/6</string>
		  </patternEngine>
		  <patternEngine class="StringPatternEngine">
		    <string>-/4,2/4</string>
		  </patternEngine>
		  <patternEngine class="StringPatternEngine">
		    <string>-/6,0/2</string>
		  </patternEngine>
		</patternEngines>
      </sequenceEngine>
      <activityVector>arpeggio</activityVector>
    </track>
    <track>
      <instrument>accomp</instrument>
      <transposition>-24</transposition>
      <sequenceEngine class="MultiPatternSequenceEngine">
        <patternEngines>
		  <patternEngine class="StringPatternEngine">
		  <string>-,-,-,-,5,-,-,-,-,-,-,-,5,-,-,-</string>
		  </patternEngine>
		  <patternEngine class="StringPatternEngine">
		  <string>-,-,-,-,4,-,-,-,-,-,-,-,4,-,-,-</string>
		  </patternEngine>
		  <patternEngine class="StringPatternEngine">
		  <string>-,-,-,-,3,-,-,-,-,-,-,-,3,-,-,-</string>
		  </patternEngine>
		  <patternEngine class="StringPatternEngine">
		  <string>0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,+,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-1,+</string>
		  </patternEngine>
		</patternEngines>
      </sequenceEngine>
      <activityVector>accomp</activityVector>
    </track>
<!--    <track>
      <instrument>chord</instrument>
      <sequenceEngine class="ChordSequenceEngine">
        <patternEngine class="StringPatternEngine">
          <string>-,-,0,-</string>
        </patternEngine>
      </sequenceEngine>
      <activityVector>chord</activityVector>
    </track> -->
    <track>
      <instrument>melody</instrument>
      <transposition>12</transposition>
      <sequenceEngine class="MelodySequenceEngine">
        <patternEngine class="RandomPatternEngine"> 
          <patternTicks>16</patternTicks>
          <patternString><random list="A1,A2,A1,A3,A1,A2,A1,B1"/></patternString>
          <noteProbability>75</noteProbability>
          <legatoProbability>0</legatoProbability>
          <minVelocity>32767</minVelocity>
          <maxVelocity>32767</maxVelocity>
          <minActiveTicks>7</minActiveTicks>
          <maxActiveTicks>13</maxActiveTicks>
          <offsets>0,0,0,0,0,0,+,+</offsets>
          <noteLengths>2,2,2,3,2,2,2,1,2</noteLengths>
          <pauseLengths>2,2,2,2,1,2</pauseLengths>
          <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
          <velocityExponent>3</velocityExponent>
        </patternEngine>
	  </sequenceEngine>
      <activityVector>melody</activityVector>
    </track>
	
	<track>
      <instrument>percussion</instrument>
      <sequenceEngine class="DrumSequenceEngine">
        <pattern>
          <pitch>36</pitch>
          <patternEngine class="StringPatternEngine">
            <string><random list="0,-,-,0,-,-,-,0,-,-,0,-,-,-,-,-|0,-,-,-,-,-,-,0,-,-,0,-,-,-,-,-,0,-,-,-,-,-,-,0,-,-,0,-,-,0,-,-,0,-,-,-,-,-,-,0,-,-,0,-,-,-,-,-,0,-,-,-,-,-,-,0,-,-,0,-,-,0,-,0|0,-,0,-,-,-,-,-,-,-,0,-,-,-,0,-,0,-,0,-,-,-,-,-,-,-,-,0,-,-,0,-"/></string>
          </patternEngine>
        </pattern>
        <pattern>
          <pitch>38</pitch>
          <patternEngine class="StringPatternEngine">
            <string><random list="-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,0,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,0,-,0,-,-,0,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,0,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,0,-,0,-,0,0|-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,0,0,-,0,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,0,-,-,0,-,-,-|-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,0|-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,0,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,0,-,-,0,-,0,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,0,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-,0,-,-,-,-,0,-,-,0,-,0,0,"/></string>
          </patternEngine>
        </pattern>
		<pattern>
          <pitch>42</pitch>
          <patternEngine class="StringPatternEngine">
            <string><random list="0:26000,-,-,-|0:26000,0:26000,-,-|0:26000,-,-,-,0:26000,-,-,-,0:26000,-,-,-,0:26000,0:26000,-,-"/></string>
          </patternEngine>
        </pattern>
		<pattern>
          <pitch>46</pitch>
          <patternEngine class="StringPatternEngine">
            <string>-,-,0:20000,-</string>
          </patternEngine>
        </pattern>
        <conditionalPattern>
          <target>1</target>
          <condition>0---&gt;1---</condition>
          <mode>replace</mode>
          <probability>40</probability>
          <patternEngine class="StringPatternEngine">
            <string><random list="0:6,0:32,0:89,0:182,0:317,0:499,0:734,0:1024,0:1375,0:1789,0:2271,0:2822,0:3447,0:4149,0:4930,0:5793,0:6741,0:7776,0:8901,0:10119,0:11432,0:12842,0:14351,0:15962,0:17677,0:19498,0:21427,0:23467,0:25618,0:27884,0:30266,0:32767|0:1,0:6,0:16,0:32,0:56,0:89,0:130,0:182,0:243,0:317,0:402,0:499,0:610,0:734,0:872,0:1024,0:1192,0:1375,0:1574,0:1789,0:2021,0:2271,0:2537,0:2822,0:3125,0:3447,0:3788,0:4149,0:4529,0:4930,0:5351,0:5793,0:6256,0:6741,0:7247,0:7776,0:8327,0:8901,0:9499,0:10119,0:10763,0:11432,0:12124,0:12842,0:13584,0:14351,0:15144,0:15962,0:16806,0:17677,0:18574,0:19498,0:20449,0:21427,0:22433,0:23467,0:24528,0:25618,0:26737,0:27884,0:29061,0:30266,0:31502,0:32767|0:1,0:1,0:3,0:6,0:10,0:16,0:23,0:32,0:43,0:56,0:71,0:89,0:108,0:130,0:155,0:182,0:211,0:243,0:279,0:317,0:358,0:402,0:449,0:499,0:553,0:610,0:670,0:734,0:801,0:872,0:946,0:1024,0:1106,0:1192,0:1282,0:1375,0:1472,0:1574,0:1680,0:1789,0:1903,0:2021,0:2144,0:2271,0:2402,0:2537,0:2677,0:2822,0:2971,0:3125,0:3284,0:3447,0:3615,0:3788,0:3966,0:4149,0:4336,0:4529,0:4727,0:4930,0:5138,0:5351,0:5569,0:5793,0:6022,0:6256,0:6496,0:6741,0:6991,0:7247,0:7509,0:7776,0:8049,0:8327,0:8611,0:8901,0:9197,0:9499,0:9806,0:10119,0:10438,0:10763,0:11095,0:11432,0:11775,0:12124,0:12480,0:12842,0:13210,0:13584,0:13964,0:14351,0:14744,0:15144,0:15550,0:15962,0:16381,0:16806,0:17238,0:17677,0:18122,0:18574,0:19033,0:19498,0:19970,0:20449,0:20935,0:21427,0:21927,0:22433,0:22946,0:23467,0:23994,0:24528,0:25070,0:25618,0:26174,0:26737,0:27307,0:27884,0:28469,0:29061,0:29660,0:30266,0:30880,0:31502,0:32130,0:32767"/></string>
          </patternEngine>
        </conditionalPattern>
        <conditionalPattern>
          <target>0</target>
          <condition>1---&gt;0---</condition>
          <mode>add</mode>
          <probability>40</probability>
          <patternEngine class="StringPatternEngine">
            <string><random list="0,0,0,0|0,0,0,0,0,0,0,0"/></string>
          </patternEngine>
        </conditionalPattern>

      </sequenceEngine>
      <activityVector>base_and_snare</activityVector>	
      <activityVector>base_and_snare</activityVector>
      <activityVector>hihat</activityVector>
      <activityVector>hihat</activityVector>
	</track>
	
	<track>
      <instrument>pad</instrument>
      <sequenceEngine class="PadSequenceEngine">
	    <offsets>0,1,2</offsets>
		<velocity>12000</velocity>
      </sequenceEngine>
      <activityVector>pad</activityVector>	      
	</track>
	
    <track>
	  <transposition>-24</transposition>
      <instrument>bass</instrument>
      <sequenceEngine class="PatternSequenceEngine">
	    <patternEngine class="StringPatternEngine">
        <string>0,-,-,-,0,-,-,0,-,-,0,-,-,-1,-,-,0,-,-,-,0,-,-,0,-,-,0,-,-,-,+,-,0,-,-,-,0,-,-,0,-,-,0,-,-,-1,-,-,0,-,-,-,0,-,-,0,-,0,-,-,0,-,+,-</string>
		<string>0,-,-,0,-,-,0,2,0,-,-,0,-,-,-1,-,0,-,-,0,-,-,0,2,0,-,-,0,-,-,-1,-,0,-,-,0,-,-,0,2,0,-,-,0,-,-,-1,-,0,-,-,0,-,-,0,2,0,-,-,0,-,-,1,-</string>
        <string>0,-,0,-,0,-,-,0,-,0,-,0,0,-,+,-</string> 
        <string>0,-,-,-,0,-,-,-,0,-,-,0,-,-,+,-,0,-,-,-,0,-,-,0,-,-,0,-,-,0,+,-,0,-,-,-,0,-,-,-,0,-,-,0,-,-,+,-,0,-,-,-,0,-,-,0,-,-,0,-,0,-,+,-</string>
        <string>-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,+,-</string>
        <string>0,-,-,-,0,-,-,-,0,-,-,0,-,-,0,-,0,-,-,-,0,-,-,-,0,-,-,2,-,-,+,-,0,-,-,-,0,-,-,-,0,-,-,0,-,-,0,-,0,-,-,-,0,-,-,-,0,-,-,0,-,-,+,-</string>
	    <string>0,-,-,3,-,-,0,-,1,-,-,0,-,-,3,-,0,-,-,3,-,-,0,-,1,-,-,0,-,2,1,-</string>
		</patternEngine>
	  </sequenceEngine>
      <activityVector>bass</activityVector>
    </track>
       
    <track>
      <transposition>-36</transposition>
      <instrument>randombass</instrument>
      <sequenceEngine class="PatternSequenceEngine">
          <patternEngine class="RandomPatternEngine"> 
            <patternTicks>16</patternTicks>
            <patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,A4"/></patternString>
            <noteProbability>75</noteProbability>
            <legatoProbability>0</legatoProbability>
            <minVelocity>32767</minVelocity>
            <maxVelocity>32767</maxVelocity>
            <minActiveTicks>8</minActiveTicks>
            <maxActiveTicks>15</maxActiveTicks>
            <offsets>0,0,0,2,3,0,0,0</offsets>
            <noteLengths>1,2,3,2</noteLengths>
            <pauseLengths>1,2</pauseLengths>
            <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
            <velocityExponent>3</velocityExponent>
        </patternEngine>
      </sequenceEngine>
      <activityVector>randombass</activityVector>
    </track>
    
    <!-- <track>
      <transposition>0</transposition>
      <instrument>plonk</instrument>
      <sequenceEngine class="PatternSequenceEngine">         
          <patternEngine class="RandomPatternEngine"> 
            <patternTicks>8</patternTicks>
            <patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,A4"/></patternString>
            <noteProbability>90</noteProbability>
            <legatoProbability>0</legatoProbability>
            <minVelocity>28000</minVelocity>
            <maxVelocity>28000</maxVelocity>
            <minActiveTicks>6</minActiveTicks>
            <maxActiveTicks>8</maxActiveTicks>
            <offsets>0,1,2,3,4,5</offsets>
            <noteLengths>1</noteLengths>
            <pauseLengths>1</pauseLengths>
            <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
            <velocityExponent>3</velocityExponent>
          </patternEngine>
      </sequenceEngine>
      <activityVector>plonk</activityVector>
    </track> -->

  </arrangementEngine>
  
  <player class="MidiPlayer">
    <bpm><random min="120" max="140" type="normal" variance="7"/></bpm>
    <transposition><random min="64" max="68"/></transposition>
    <beforePlayWaitTicks>0</beforePlayWaitTicks>
    <afterPlayWaitTicks>16</afterPlayWaitTicks>
    <groove><random list="100|110,90|115,85|125,75,115,85"/></groove>
    <device name="device1" clockSynchronization="true">Microsoft GS Wavetable Synth,Microsoft GS Wavetable SW Synth,Java Sound Synthesizer</device>
	<map instrument="arpeggio" device="device1" channel="1" program="1"/>
	<map instrument="accomp" device="device1" channel="2" program="1"/>
	<map instrument="melody" device="device1" channel="3" program="2"/>
	<map instrument="pad" device="device1" channel="4" program="92"/>
	<map instrument="bass" device="device1" channel="5" program="40"/>
    <map instrument="randombass" device="device1" channel="6" program="40"/>
    <!-- <map instrument="plonk" device="device1" channel="7" program="1"/> -->
	<map instrument="percussion" device="device1" channel="10"/>
<!--	<map instrument="chord" device="device2" channel="1" program="1"/> -->
<!--    <controllerLFO>
      <lfo class="TriangleLFO"/>
      <rotationUnit>beat</rotationUnit>
      <speed>0.1</speed>
      <minimum>0</minimum>
      <maximum>16383</maximum>
      <controller>pitchBend</controller>
      <channel>1</channel>
      <device>device1</device>
    </controllerLFO> -->
  </player>
</SoundHelix>

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