A mirror of SoundHelix, the software MadHelix is based on.

[[ 🗃 ^zoKmE soundhelix ]] :: [📥 Inbox] [📤 Outbox] [🐤 Followers] [🤝 Collaborators] [🛠 Commits]

Clone

HTTPS: git clone https://vervis.peers.community/repos/zoKmE

SSH: git clone USERNAME@vervis.peers.community:zoKmE

Branches

Tags

soundhelix-0.2 :: examples /

SoundHelix-Piano.xml

<?xml version="1.0"?>
<SoundHelix version="0.2+" xmlns:xi="http://www.w3.org/2001/XInclude">
  <xi:include href="../includes/Standard-SongNameEngine.xml"/>
  <structure>
     <bars><random min="96" max="192" step="16"/></bars> 
     <beatsPerBar>4</beatsPerBar>
     <ticksPerBeat>4</ticksPerBeat>
  </structure>
  <xi:include href="../includes/Standard-HarmonyEngine.xml"/>
  <arrangementEngine class="SimpleArrangementEngine">
    <maxIterations>1000000</maxIterations>
    <minActivityCount>3</minActivityCount>
    <maxActivityCount>8</maxActivityCount>
    <maxActivityChangeCount>2</maxActivityChangeCount>
    <startActivityCounts><random list="1,2,3,4|1,2,3,4,5"/></startActivityCounts>
    <stopActivityCounts><random list="2,1|3,2|4,3,2"/></stopActivityCounts>
    <activityVector name="accomp">
      <stopShift>-2</stopShift>
      <minActive>10</minActive>
    </activityVector>
    <activityVector name="arpeggio">
      <minActive>15</minActive>
      <maxActive>65</maxActive>
    </activityVector>
    <activityVector name="melody">
      <startAfterSection>3</startAfterSection>
      <stopBeforeSection>1</stopBeforeSection>
      <stopShift>-3</stopShift>
      <minActive>10</minActive>
      <maxActive>35</maxActive>
      <maxSegmentCount>3</maxSegmentCount>
      <minSegmentLength>2</minSegmentLength>
      <maxSegmentLength>4</maxSegmentLength>
    </activityVector>
    <activityVector name="base_and_snare">
      <startAfterSection>1</startAfterSection>
      <startBeforeSection>4</startBeforeSection>
      <stopBeforeSection>0</stopBeforeSection>
      <stopAfterSection>3</stopAfterSection>
      <minActive>50</minActive>
      <maxActive>85</maxActive>
      <minSegmentCount>2</minSegmentCount>
      <maxSegmentCount>4</maxSegmentCount>
    </activityVector>
    <activityVector name="hihat">
      <startAfterSection>0</startAfterSection>
      <stopBeforeSection>0</stopBeforeSection>
      <minActive>40</minActive>
      <maxActive>85</maxActive>
    </activityVector>
    <activityVector name="pad">
      <minActive>10</minActive>
      <maxActive>70</maxActive>
    </activityVector>
    <activityVector name="bass">
      <startAfterSection>0</startAfterSection>
      <minActive>15</minActive>
      <maxActive>80</maxActive>
    </activityVector>
    <activityVector name="randombass">
      <startAfterSection>1</startAfterSection>
      <stopBeforeSection>0</stopBeforeSection>
      <minActive>15</minActive>
      <maxActive>80</maxActive>
    </activityVector>
    <activityVector name="plonk"/>
    <activityVector name="chord"/>

    <track>
      <instrument>arpeggio</instrument>
      <transposition>-12</transposition>
      <sequenceEngine class="ArpeggioSequenceEngine">
        <obeyChordSubtype>true</obeyChordSubtype>
        <obeyChordSections>true</obeyChordSections>
        <patternEngines>
          <patternEngine class="StringPatternEngine">
            <string>0:26000,1:26000,2:26000,1:26000</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>0:26000,1:26000,2:26000,3:26000,4:26000,3:26000,2:26000,1:26000</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>0:26000,1:26000,2:26000,3:26000,4:26000,5:26000,6:26000,7:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>0:26000,1:26000,2:26000,3:26000,4:26000,5:26000,6:26000,7:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000,0:26000,1:26000,2:26000,3:26000,4:26000,3:26000,2:26000,1:26000</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>0:26000,1:26000,2:26000,3:26000,4:26000,5:26000,6:26000,7:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000,0:26000,1:26000,2:26000,3:26000,4:26000,5:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>0:26000,1:26000,2:26000,3:26000,4:26000,5:26000,6:26000,7:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000,0:26000,1:26000,2:26000,3:26000,4:26000,5:26000,6:26000,7:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
          </patternEngine>
        </patternEngines>
        <patternEngines>
          <patternEngine class="StringPatternEngine">
            <string>0:26000,1:26000,2:26000,1:26000</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,1:26000</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,3:26000,4:26000,3:26000,4:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,3:26000,4:26000,3:26000,4:26000,5:26000,4:26000,5:26000,6:26000,5:26000,6:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,3:26000,4:26000,3:26000,4:26000,5:26000,4:26000,5:26000,6:26000,5:26000,6:26000,7:26000,6:26000,7:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,3:26000,4:26000,3:26000,4:26000,5:26000,4:26000,5:26000,6:26000,5:26000,6:26000,7:26000,6:26000,7:26000,8:26000,7:26000,8:26000,9:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,3:26000,4:26000,3:26000,4:26000,5:26000,4:26000,5:26000,6:26000,5:26000,6:26000,7:26000,6:26000,7:26000,8:26000,7:26000,8:26000,9:26000,8:26000,7:26000,6:26000,5:26000,4:26000,3:26000,2:26000,1:26000,0:26000,1:26000,2:26000,1:26000,2:26000,3:26000,2:26000,3:26000,4:26000,3:26000,4:26000,5:26000,4:26000,3:26000,2:26000,1:26000</string>
          </patternEngine>
        </patternEngines>
      </sequenceEngine>
      <activityVector>arpeggio</activityVector>
    </track>
    <!-- <track>
      <instrument>arpeggio</instrument>
      <transposition>-12</transposition>
      <sequenceEngine class="MultiPatternSequenceEngine">
          <obeyChordSubtype>true</obeyChordSubtype>
        <patternEngines>
          <patternEngine class="StringPatternEngine">
            <string>-/6,4/2</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>-/4,3/4</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>-/2,2/6</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>0/8</string>
          </patternEngine>
        </patternEngines>
        <patternEngines>
          <patternEngine class="StringPatternEngine">
            <string>2/8</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>-/2,0/6</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>-/4,1/4</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>-/6,0/2</string>
          </patternEngine>
        </patternEngines>
        <patternEngines>
          <patternEngine class="StringPatternEngine">
            <string>3/8</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>-/2,1/6</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>-/4,2/4</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>-/6,0/2</string>
          </patternEngine>
        </patternEngines>
      </sequenceEngine>
      <activityVector>arpeggio</activityVector>
    </track> -->
    <track>
      <instrument>accomp</instrument>
      <transposition>-24</transposition>
      <sequenceEngine class="MultiPatternSequenceEngine">
        <patternEngines>
          <patternEngine class="StringPatternEngine">
            <string>-,-,-,-,5,-,-,-,-,-,-,-,5,-,-,-</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>-,-,-,-,4,-,-,-,-,-,-,-,4,-,-,-</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>-,-,-,-,3,-,-,-,-,-,-,-,3,-,-,-</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,+,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-,-,0,-,-,0,-,-,0,-,-,-,0,-,-,-,-1,+</string>
          </patternEngine>
        </patternEngines>
      </sequenceEngine>
      <activityVector>accomp</activityVector>
    </track>
<!--    <track>
      <instrument>chord</instrument>
      <sequenceEngine class="ChordSequenceEngine">
        <patternEngine class="StringPatternEngine">
          <string>-,-,0,-</string>
        </patternEngine>
      </sequenceEngine>
      <activityVector>chord</activityVector>
    </track> -->
    <track>
      <instrument>melody</instrument>
      <transposition>12</transposition>
      <sequenceEngine class="MelodySequenceEngine">
        <patternEngine class="RandomPatternEngine"> 
          <patternTicks>16</patternTicks>
          <patternString><random list="A1,A2,A1,A3,A1,A2,A1,B1"/></patternString>
          <noteProbability>75</noteProbability>
          <legatoProbability>0</legatoProbability>
          <minVelocity>32767</minVelocity>
          <maxVelocity>32767</maxVelocity>
          <minActiveTicks>7</minActiveTicks>
          <maxActiveTicks>13</maxActiveTicks>
          <offsets>0,0,0,0,0,0,+,+</offsets>
          <noteLengths>2,2,2,3,2,2,2,1,2</noteLengths>
          <pauseLengths>2,2,2,2,1,2</pauseLengths>
          <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
          <velocityExponent>3</velocityExponent>
        </patternEngine>
      </sequenceEngine>
      <activityVector>melody</activityVector>
    </track>

    <track>
      <instrument>percussion</instrument>
      <sequenceEngine class="DrumSequenceEngine">
        <pattern>
          <pitch>36</pitch>
          <patternEngine class="RandomFragmentPatternEngine">
            <patternTicks>16</patternTicks>
            <patternString>A1,B1,A1,B2,A1,B1,A1,B3</patternString>
            <pattern group="A">0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-</pattern>
            <pattern group="B">0,-,-,0,-,-,-,-,0,-,-,-,-,-,-,-|0,-,-,-,-,-,-,-,0,-,-,-,-,-,0,-|0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,0|0,-,-,-,-,-,-,-,0,-,-,-,-,-,0,0</pattern>
          </patternEngine>
        </pattern>
        <pattern>
          <pitch>38</pitch>
          <patternEngine class="RandomFragmentPatternEngine">
            <patternTicks>8</patternTicks>
            <patternString>A1,A1,A1,B1,A1,A1,A1,C1,A1,A1,A1,B1,A1,A1,A1,C2</patternString>
            <pattern group="A">-,-,-,-,0,-,-,-</pattern>
            <pattern group="B">-,-,-,-,0,-,-,-|-,-,-,-,0,-,-,0</pattern>
            <pattern group="C">-,-,-,-,0,-,-,0|-,-,-,0,0,-,0,-|-,-,-,0,0,0,-,0|-,-,-,0,0,0,0,-</pattern>
          </patternEngine>
        </pattern>
        <pattern>
          <pitch>42</pitch>
          <patternEngine class="RandomFragmentPatternEngine">
            <patternTicks>4</patternTicks>
            <patternString>A1,A2,A1,A3,A1,A2,A1,A4</patternString>
            <pattern group="A">0:26000,0:26000,0:26000,0:26000|0:26000,0:26000,-,0:26000|0:26000,-,-,-|0:26000,-,0:26000,-|0:26000,0:26000,0:26000,-</pattern>
          </patternEngine>
        </pattern>
        <pattern>
          <pitch>46</pitch>
          <patternEngine class="RandomFragmentPatternEngine">
            <patternTicks>8</patternTicks>
            <patternString>A1,B1,A1,B2,A1,B1,A1,B3</patternString>
            <pattern group="A">-,-,0:20000,-,-,-,0:20000,-</pattern>
            <pattern group="B">-,-,0:20000,-,-,-,0:20000,-|-,-,0:20000,-,-,-,-,0:20000|-,-,0:20000,-,-,0:20000,-,0:20000</pattern>
          </patternEngine>
        </pattern>
        <conditionalPattern>
          <target>1</target>
          <condition>0---&gt;1---</condition>
          <mode>replace</mode>
          <probability>40</probability>
          <patternEngine class="StringPatternEngine">
            <string><random list="0:6,0:32,0:89,0:182,0:317,0:499,0:734,0:1024,0:1375,0:1789,0:2271,0:2822,0:3447,0:4149,0:4930,0:5793,0:6741,0:7776,0:8901,0:10119,0:11432,0:12842,0:14351,0:15962,0:17677,0:19498,0:21427,0:23467,0:25618,0:27884,0:30266,0:32767|0:1,0:6,0:16,0:32,0:56,0:89,0:130,0:182,0:243,0:317,0:402,0:499,0:610,0:734,0:872,0:1024,0:1192,0:1375,0:1574,0:1789,0:2021,0:2271,0:2537,0:2822,0:3125,0:3447,0:3788,0:4149,0:4529,0:4930,0:5351,0:5793,0:6256,0:6741,0:7247,0:7776,0:8327,0:8901,0:9499,0:10119,0:10763,0:11432,0:12124,0:12842,0:13584,0:14351,0:15144,0:15962,0:16806,0:17677,0:18574,0:19498,0:20449,0:21427,0:22433,0:23467,0:24528,0:25618,0:26737,0:27884,0:29061,0:30266,0:31502,0:32767"/></string>
          </patternEngine>
        </conditionalPattern>
        <conditionalPattern>
          <target>0</target>
          <condition>1---&gt;0---</condition>
          <mode>add</mode>
          <probability>40</probability>
          <patternEngine class="StringPatternEngine">
            <string><random list="0,0,0,0|0,0,0,0,0,0,0,0"/></string>
          </patternEngine>
        </conditionalPattern>
      </sequenceEngine>
      <activityVector>base_and_snare</activityVector>    
      <activityVector>base_and_snare</activityVector>
      <activityVector>hihat</activityVector>
      <activityVector>hihat</activityVector>
    </track>
    
    <track>
      <instrument>pad</instrument>
      <sequenceEngine class="PadSequenceEngine">
        <offsets>0,1,2</offsets>
        <velocity>12000</velocity>
      </sequenceEngine>
      <activityVector>pad</activityVector>          
    </track>
    
    <track>
      <transposition>-24</transposition>
      <instrument>bass</instrument>
      <sequenceEngine class="PatternSequenceEngine">
        <patternEngine class="StringPatternEngine">
        <string>0,-,-,-,0,-,-,0,-,-,0,-,-,-1,-,-,0,-,-,-,0,-,-,0,-,-,0,-,-,-,+,-,0,-,-,-,0,-,-,0,-,-,0,-,-,-1,-,-,0,-,-,-,0,-,-,0,-,0,-,-,0,-,+,-</string>
        <string>0,-,-,0,-,-,0,2,0,-,-,0,-,-,-1,-,0,-,-,0,-,-,0,2,0,-,-,0,-,-,-1,-,0,-,-,0,-,-,0,2,0,-,-,0,-,-,-1,-,0,-,-,0,-,-,0,2,0,-,-,0,-,-,1,-</string>
        <string>0,-,0,-,0,-,-,0,-,0,-,0,0,-,+,-</string> 
        <string>0,-,-,-,0,-,-,-,0,-,-,0,-,-,+,-,0,-,-,-,0,-,-,0,-,-,0,-,-,0,+,-,0,-,-,-,0,-,-,-,0,-,-,0,-,-,+,-,0,-,-,-,0,-,-,0,-,-,0,-,0,-,+,-</string>
        <string>-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,0,-,-,-,+,-</string>
        <string>0,-,-,-,0,-,-,-,0,-,-,0,-,-,0,-,0,-,-,-,0,-,-,-,0,-,-,2,-,-,+,-,0,-,-,-,0,-,-,-,0,-,-,0,-,-,0,-,0,-,-,-,0,-,-,-,0,-,-,0,-,-,+,-</string>
        <string>0,-,-,3,-,-,0,-,1,-,-,0,-,-,3,-,0,-,-,3,-,-,0,-,1,-,-,0,-,2,1,-</string>
        </patternEngine>
      </sequenceEngine>
      <activityVector>bass</activityVector>
    </track>
       
    <track>
      <transposition>-36</transposition>
      <instrument>randombass</instrument>
      <sequenceEngine class="PatternSequenceEngine">
          <patternEngine class="RandomPatternEngine"> 
            <patternTicks>16</patternTicks>
            <patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,A4"/></patternString>
            <noteProbability>75</noteProbability>
            <legatoProbability>0</legatoProbability>
            <minVelocity>32767</minVelocity>
            <maxVelocity>32767</maxVelocity>
            <minActiveTicks>8</minActiveTicks>
            <maxActiveTicks>15</maxActiveTicks>
            <offsets>0,0,0,2,3,0,0,0</offsets>
            <noteLengths>1,2,3,2</noteLengths>
            <pauseLengths>1,2</pauseLengths>
            <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
            <velocityExponent>3</velocityExponent>
        </patternEngine>
      </sequenceEngine>
      <activityVector>randombass</activityVector>
    </track>
    
    <!-- <track>
      <transposition>0</transposition>
      <instrument>plonk</instrument>
      <sequenceEngine class="PatternSequenceEngine">         
          <patternEngine class="RandomPatternEngine"> 
            <patternTicks>8</patternTicks>
            <patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,A4"/></patternString>
            <noteProbability>90</noteProbability>
            <legatoProbability>0</legatoProbability>
            <minVelocity>28000</minVelocity>
            <maxVelocity>28000</maxVelocity>
            <minActiveTicks>6</minActiveTicks>
            <maxActiveTicks>8</maxActiveTicks>
            <offsets>0,1,2,3,4,5</offsets>
            <noteLengths>1</noteLengths>
            <pauseLengths>1</pauseLengths>
            <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
            <velocityExponent>3</velocityExponent>
          </patternEngine>
      </sequenceEngine>
      <activityVector>plonk</activityVector>
    </track> -->
  </arrangementEngine>
  
  <player class="MidiPlayer">
    <bpm><random min="120" max="140" type="normal" variance="7"/></bpm>
    <transposition><random min="64" max="68"/></transposition>
    <beforePlayWaitTicks>0</beforePlayWaitTicks>
    <afterPlayWaitTicks>16</afterPlayWaitTicks>
    <groove><random list="100|110,90|115,85|125,75,115,85"/></groove>
    <device name="device1" clockSynchronization="true">Microsoft GS Wavetable Synth,Microsoft GS Wavetable SW Synth,Java Sound Synthesizer,Gervill</device>
    <map instrument="arpeggio" device="device1" channel="1" program="1"/>
    <map instrument="accomp" device="device1" channel="2" program="1"/>
    <map instrument="melody" device="device1" channel="3" program="2"/>
    <map instrument="pad" device="device1" channel="4" program="92"/>
    <map instrument="bass" device="device1" channel="5" program="40"/>
    <map instrument="randombass" device="device1" channel="6" program="40"/>
    <!-- <map instrument="plonk" device="device1" channel="7" program="1"/> -->
    <map instrument="percussion" device="device1" channel="10"/>
<!--    <map instrument="chord" device="device2" channel="1" program="1"/> -->
<!--    <controllerLFO>
      <lfo class="TriangleLFO"/>
      <rotationUnit>beat</rotationUnit>
      <speed>0.1</speed>
      <minimum>0</minimum>
      <maximum>16383</maximum>
      <controller>pitchBend</controller>
      <channel>1</channel>
      <device>device1</device>
    </controllerLFO> -->
<!--    <controllerLFO>
      <lfo class="SineLFO"/>
      <rotationUnit>beat</rotationUnit>
      <speed>0.02</speed>
      <minimum>100000</minimum>
      <maximum>150000</maximum>
      <controller>milliBPM</controller>
    </controllerLFO> -->
  </player>
</SoundHelix>

[See repo JSON]