A mirror of SoundHelix, the software MadHelix is based on.

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soundhelix-0.9 :: examples /

SoundHelix-Piano2.xml

<?xml version="1.0"?>
<!-- Example XML file for SoundHelix. Author: Thomas Schuerger. -->
<SoundHelix version="0.5+" xmlns:xi="http://www.w3.org/2001/XInclude">
  <xi:include href="../includes/Standard-SongNameEngine.xml" />
  <structure>
    <bars>
      <random min="96" max="160" step="16" />
    </bars>
    <beatsPerBar>4</beatsPerBar>
    <ticksPerBeat>4</ticksPerBeat>
  </structure>
  <xi:include href="../includes/Standard-HarmonyEngine.xml" />
  <arrangementEngine class="SimpleArrangementEngine">
    <maxIterations>5000000</maxIterations>
    <minActivityCount>2</minActivityCount>
    <maxActivityCount>4</maxActivityCount>
    <maxActivityChangeCount>2</maxActivityChangeCount>
    <startActivityCounts>
      <random list="2,3" />
    </startActivityCounts>
    <stopActivityCounts>
      <random list="3,2" />
    </stopActivityCounts>
    <activityVector name="accompbass">
      <minActive>20</minActive>
      <maxActive>60</maxActive>
    </activityVector>
    <activityVector name="accomp">
      <minActive>10</minActive>
      <minSegmentLength>2</minSegmentLength>
    </activityVector>
    <activityVector name="melody">
      <startAfterSection>3</startAfterSection>
      <stopBeforeSection>1</stopBeforeSection>
      <minActive>30</minActive>
      <maxActive>60</maxActive>
      <minSegmentLength>2</minSegmentLength>
      <maxSegmentLength>5</maxSegmentLength>
    </activityVector>
    <activityVector name="melody2">
      <minActive>25</minActive>
      <maxActive>60</maxActive>
      <minSegmentLength>2</minSegmentLength>
      <maxSegmentLength>5</maxSegmentLength>
    </activityVector>

    <track>
      <instrument>accomp</instrument>
      <transposition>-12</transposition>
      <sequenceEngine class="MultiPatternSequenceEngine">
        <patternEngines>
          <patternEngine class="StringPatternEngine">
            <string>-,-,-,-,2:28000,-,-,-</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>-,-,-,-,1:28000,-,-,-</string>
          </patternEngine>
          <patternEngine class="StringPatternEngine">
            <string>-,-,-,-,0:28000,-,-,-</string>
          </patternEngine>
        </patternEngines>
      </sequenceEngine>
      <activityVector>accomp</activityVector>
    </track>
    <track>
      <instrument>accompbass</instrument>
      <transposition>-24</transposition>
      <sequenceEngine class="PatternSequenceEngine">
        <patternEngine class="RandomFragmentPatternEngine">
          <patternTicks>16</patternTicks>
          <patternString>A1,A2,A1,A3,A1,A2,A1,A4</patternString>
          <pattern group="A">0,-,-,-,0,-,-,-|0,-,-,0,-,-,2,-|0,-,-,-,2,-,-,-|0,-,-,1,-,-,2,-|0,-,-,2,-,-,-1,-</pattern>
        </patternEngine>
      </sequenceEngine>
      <activityVector>accompbass</activityVector>
    </track>
    <track>
      <instrument>melody</instrument>
      <transposition>12</transposition>
      <sequenceEngine class="MelodySequenceEngine">
        <melodies>2,3,4</melodies>
        <minPitch>0</minPitch>
        <maxPitch>9</maxPitch>
        <pitchDistances>-2,-2,-1,-1,-1,-1,0,0,1,1,1,1,2,2</pitchDistances>
        <patternEngine class="RandomPatternEngine">
          <patternTicks>16</patternTicks>
          <patternString>
            <random list="A1,A2,A1,A3,A1,A2,A1,B1" />
          </patternString>
          <noteProbability>75</noteProbability>
          <legatoProbability>0</legatoProbability>
          <minVelocity>32767</minVelocity>
          <maxVelocity>32767</maxVelocity>
          <minActiveTicks>7</minActiveTicks>
          <maxActiveTicks>13</maxActiveTicks>
          <offsets>0,0,+,+</offsets>
          <noteLengths>2,2,2,3,2,2,2,1,2,1</noteLengths>
          <pauseLengths>2,2,2,2,1,2</pauseLengths>
          <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
          <velocityExponent>3</velocityExponent>
        </patternEngine>
      </sequenceEngine>
      <activityVector>melody</activityVector>
    </track>
    <track>
      <instrument>melody2</instrument>
      <transposition>0</transposition>
      <sequenceEngine class="MelodySequenceEngine">
        <melodies>2,2,3</melodies>
        <minPitch>0</minPitch>
        <maxPitch>11</maxPitch>
        <pitchDistances>-2,-2,-1,-1,-1,-1,0,0,1,1,1,1,2,2</pitchDistances>
        <patternEngine class="RandomPatternEngine">
          <patternTicks>16</patternTicks>
          <patternString>
            <random list="A1,A2,A1,A3,A1,A2,A1,B1,A1,A2,A1,A4,A1,A2,A1,B2" />
          </patternString>
          <noteProbability>75</noteProbability>
          <legatoProbability>0</legatoProbability>
          <minVelocity>32767</minVelocity>
          <maxVelocity>32767</maxVelocity>
          <minActiveTicks>7</minActiveTicks>
          <maxActiveTicks>13</maxActiveTicks>
          <offsets>0,0,0,0,0,0,+,+</offsets>
          <noteLengths>2,2,2,4,2</noteLengths>
          <pauseLengths>2,2,2,2,4,2</pauseLengths>
          <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
          <velocityExponent>3</velocityExponent>
        </patternEngine>
      </sequenceEngine>
      <activityVector>melody2</activityVector>
    </track>
  </arrangementEngine>

  <player class="MidiPlayer">
    <bpm>
      <random min="120" max="134" type="normal" variance="7" />
    </bpm>
    <transposition>
      <random min="65" max="69" />
    </transposition>
    <beforePlayWaitTicks>16</beforePlayWaitTicks>
    <afterPlayWaitTicks>16</afterPlayWaitTicks>
    <groove>
      <random list="100|110,90|120,80|115,85" />
    </groove>
    <!-- uncomment the following line if you want to write all generated songs as MIDI files -->
    <!-- <midiFilename>midifiles/${safeSongName}-${safeDeviceName}.mid</midiFilename> -->
    <device name="device1" clockSynchronization="true">Gervill,Microsoft GS Wavetable Synth,Microsoft GS Wavetable SW Synth,Java Sound Synthesizer</device>
    <map instrument="accompbass" device="device1" channel="1" program="1" />
    <map instrument="accomp" device="device1" channel="2" program="1" />
    <map instrument="melody" device="device1" channel="3" program="2" />
    <map instrument="melody2" device="device1" channel="4" program="2" />
    <!-- fade out all instruments at the end of the song -->
    <controllerLFO>
      <lfo class="SawtoothLFO" />
      <rotationUnit>song</rotationUnit>
      <speed>1</speed>
      <phase>0</phase>
      <minAmplitude>0</minAmplitude>
      <maxAmplitude>3000</maxAmplitude>
      <minValue>0</minValue>
      <maxValue>127</maxValue>
      <controller>volume</controller>
      <channel>1</channel>
      <device>device1</device>
    </controllerLFO>
    <controllerLFO>
      <lfo class="SawtoothLFO" />
      <rotationUnit>song</rotationUnit>
      <speed>1</speed>
      <phase>0</phase>
      <minAmplitude>0</minAmplitude>
      <maxAmplitude>3000</maxAmplitude>
      <minValue>0</minValue>
      <maxValue>127</maxValue>
      <controller>volume</controller>
      <channel>2</channel>
      <device>device1</device>
    </controllerLFO>
    <controllerLFO>
      <lfo class="SawtoothLFO" />
      <rotationUnit>song</rotationUnit>
      <speed>1</speed>
      <phase>0</phase>
      <minAmplitude>0</minAmplitude>
      <maxAmplitude>3000</maxAmplitude>
      <minValue>0</minValue>
      <maxValue>127</maxValue>
      <controller>volume</controller>
      <channel>3</channel>
      <device>device1</device>
    </controllerLFO>
    <controllerLFO>
      <lfo class="SawtoothLFO" />
      <rotationUnit>song</rotationUnit>
      <speed>1</speed>
      <phase>0</phase>
      <minAmplitude>0</minAmplitude>
      <maxAmplitude>3000</maxAmplitude>
      <minValue>0</minValue>
      <maxValue>127</maxValue>
      <controller>volume</controller>
      <channel>4</channel>
      <device>device1</device>
    </controllerLFO>
  </player>
</SoundHelix>

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